Best Onimusha: Way of the Sword settings for the Intel Iris Xe (96EU — 11th/12th Gen laptop) (2026)
On a Intel Iris Xe (96EU — 11th/12th Gen laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Onimusha: Way of the Sword runs at roughly 42 FPS at 1080p with our optimized settings — up from about 19FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Iris Xe (96EU — 11th/12th Gen laptop) is a entry-level graphics card with 4GB of VRAM, and Onimusha: Way of the Sword is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 42 FPS with FrameCoach's optimized settings, a clear jump from roughly 19 FPS with everything on High.
Across resolutions you can expect around 42 FPS at 1080p and 25 FPS at 1440p, dropping to roughly 14 FPS at 4K. Onimusha: Way of the Sword offers ray tracing, but the Intel Iris Xe (96EU — 11th/12th Gen laptop) isn't built for it, so we leave it off. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 19 | 42 |
| 1440p | 11 | 25 |
| 4K | 6 | 14 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the Intel Iris Xe (96EU — 11th/12th Gen laptop) get in Onimusha: Way of the Sword?
With FrameCoach's optimized balanced settings, the Intel Iris Xe (96EU — 11th/12th Gen laptop) averages around 42 FPS at 1080p in Onimusha: Way of the Sword — up from about 19 FPS with everything on High.
Can the Intel Iris Xe (96EU — 11th/12th Gen laptop) run Onimusha: Way of the Sword at 1440p?
At 1440p with optimized settings, the Intel Iris Xe (96EU — 11th/12th Gen laptop) averages roughly 25 FPS in Onimusha: Way of the Sword; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Onimusha: Way of the Sword settings for the Intel Iris Xe (96EU — 11th/12th Gen laptop)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.