Best Uncharted: Legacy of Thieves (4) settings for the Intel HD 630 (7th Gen) (2026)
On a Intel HD 630 (7th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Uncharted: Legacy of Thieves (4) runs at roughly 14 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel HD 630 (7th Gen) is a entry-level graphics card with 2GB of VRAM, and Uncharted: Legacy of Thieves (4) is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 14 FPS with FrameCoach's optimized settings, a clear jump from roughly 6 FPS with everything on High.
Across resolutions you can expect around 14 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 5 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 6 | 14 |
| 1440p | 4 | 8 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel HD 630 (7th Gen) run Uncharted: Legacy of Thieves (4)? See the verdict →
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What FPS does the Intel HD 630 (7th Gen) get in Uncharted: Legacy of Thieves (4)?
With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages around 14 FPS at 1080p in Uncharted: Legacy of Thieves (4) — up from about 6 FPS with everything on High.
Can the Intel HD 630 (7th Gen) run Uncharted: Legacy of Thieves (4) at 1440p?
At 1440p with optimized settings, the Intel HD 630 (7th Gen) averages roughly 8 FPS in Uncharted: Legacy of Thieves (4); turn on upscaling or aim for a locked 60 for the best feel.
What are the best Uncharted: Legacy of Thieves (4) settings for the Intel HD 630 (7th Gen)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.