All setups Intel HD 630 (7th Gen)The First Descendant

Best The First Descendant settings for the Intel HD 630 (7th Gen) (2026)

On a Intel HD 630 (7th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), The First Descendant runs at roughly 14 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel HD 630 (7th Gen) is a entry-level graphics card with 2GB of VRAM, and The First Descendant is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 14 FPS with FrameCoach's optimized settings, a clear jump from roughly 5 FPS with everything on High.

Across resolutions you can expect around 14 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 5 FPS at 4K. The First Descendant offers ray tracing, but the Intel HD 630 (7th Gen) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in The First Descendant at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p514
1440p38
4K25
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
The First Descendant (Unreal Engine 5) supports DLSS, FSR and XeSS plus Frame Generation. The biggest, easiest FPS lever.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. Heavy and pointless in a fast looter-shooter - keep Off for high refresh.
Global IlluminationLow+13% FPS
Bounced Lumen lighting (Epic uses Lumen) - the heaviest non-RT setting. High over Ultra is a big saving.
ShadowsLow+10% FPS
Shadow resolution and range. Medium/High is standard for fast play.
ReflectionsLow+8% FPS
Reflection quality on water, glass and metal. High is a clean step below Ultra.
EffectsLow+8% FPS
Ability and gunfire effects. Lowering smooths chaotic boss fights.
Post-ProcessingLow+5% FPS
Bloom, motion blur and depth of field. Cheap; set to taste.
VegetationLow+5% FPS
Plants and scenery density. A small, safe gain when lowered.
VisibilityLow+5% FPS
Controls level-of-detail / how far objects, buildings and enemies render before culling. Mild pop-in when lowered.
Shader QualityLow+4% FPS
Material and surface shading detail. High is a clean, cheap trade.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave On to cut shimmer.
TexturesUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM. High on 8GB cards, Ultra for 12GB+.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel HD 630 (7th Gen) run The First Descendant? See the verdict →

The First Descendant on other GPUs
Other games on the Intel HD 630 (7th Gen)
Frequently asked

What FPS does the Intel HD 630 (7th Gen) get in The First Descendant?

With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages around 14 FPS at 1080p in The First Descendant — up from about 5 FPS with everything on High.

Can the Intel HD 630 (7th Gen) run The First Descendant at 1440p?

At 1440p with optimized settings, the Intel HD 630 (7th Gen) averages roughly 8 FPS in The First Descendant; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The First Descendant settings for the Intel HD 630 (7th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadows down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.