Best Death Stranding 2: On the Beach settings for the Intel HD 630 (7th Gen) (2026)
On a Intel HD 630 (7th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding 2: On the Beach runs at roughly 15 FPS at 1080p with our optimized settings — up from about 7FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel HD 630 (7th Gen) is a entry-level graphics card with 2GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 15 FPS with FrameCoach's optimized settings, a clear jump from roughly 7 FPS with everything on High.
Across resolutions you can expect around 15 FPS at 1080p and 9 FPS at 1440p, dropping to roughly 5 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 7 | 15 |
| 1440p | 4 | 9 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel HD 630 (7th Gen) run Death Stranding 2: On the Beach? See the verdict →
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What FPS does the Intel HD 630 (7th Gen) get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages around 15 FPS at 1080p in Death Stranding 2: On the Beach — up from about 7 FPS with everything on High.
Can the Intel HD 630 (7th Gen) run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the Intel HD 630 (7th Gen) averages roughly 9 FPS in Death Stranding 2: On the Beach; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding 2: On the Beach settings for the Intel HD 630 (7th Gen)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.