Best The Last of Us Part II Remastered settings for the Intel Arc B580 (2026)
On a Intel Arc B580 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Last of Us Part II Remastered runs at roughly 88 FPS at 1080p with our optimized settings — up from about 90FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc B580 is a mainstream 1080p graphics card with 12GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 88 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 88 FPS at 1080p and 72 FPS at 1440p, dropping to roughly 60 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 90 | 88 |
| 1440p | 54 | 72 |
| 4K | 31 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc B580 run The Last of Us Part II Remastered? See the verdict →
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What FPS does the Intel Arc B580 get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 88 FPS at 1080p in The Last of Us Part II Remastered — up from about 90 FPS with everything on High.
Can the Intel Arc B580 run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the Intel Arc B580 averages roughly 72 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the Intel Arc B580?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.