All setups Intel Arc B580Lies of P

Best Lies of P settings for the Intel Arc B580 (2026)

On a Intel Arc B580 (paired with a balanced Intel Core i7-10700K-class CPU), Lies of P runs at roughly 136 FPS at 1080p with our optimized settings — up from about 138FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p138136
1440p8382
4K4163
Recommended settings
Upscaling — XeSSOff
Lies of P (Unreal Engine 4) supports DLSS and FSR. A free FPS boost on an already well-optimised game.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Epic.
Effects QualityHighbaseline
Combat sparks and particle effects. Lowering smooths the flashy boss fights.
Post ProcessHighbaseline
Bloom, depth of field and the moody Belle Epoque haze. Cheap; set to taste.
Foliage QualityHighbaseline
Plant and debris density in the streets of Krat. A small, safe gain when lowered.
View DistanceHighbaseline
How far detail renders before fading. Mild pop-in when lowered.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Lies of P on other GPUs
Other games on the Intel Arc B580
Frequently asked

What FPS does the Intel Arc B580 get in Lies of P?

With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 136 FPS at 1080p in Lies of P — up from about 138 FPS with everything on High.

Can the Intel Arc B580 run Lies of P at 1440p?

At 1440p with optimized settings, the Intel Arc B580 averages roughly 82 FPS in Lies of P — a smooth experience.

What are the best Lies of P settings for the Intel Arc B580?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.