Best Death Stranding Director’s Cut settings for the Intel Arc A770 (16GB) (2026)
On a Intel Arc A770 (16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Death Stranding Director’s Cut runs at roughly 121 FPS at 1080p with our optimized settings — up from about 122FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A770 (16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it flies at 1080p — about 121 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 121 FPS at 1080p and 73 FPS at 1440p, dropping to roughly 64 FPS at 4K. Its 16GB of VRAM is plenty for Death Stranding Director’s Cut, so textures can stay maxed. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 122 | 121 |
| 1440p | 73 | 73 |
| 4K | 42 | 64 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A770 (16GB) run Death Stranding Director’s Cut? See the verdict →
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What FPS does the Intel Arc A770 (16GB) get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the Intel Arc A770 (16GB) averages around 121 FPS at 1080p in Death Stranding Director’s Cut — up from about 122 FPS with everything on High.
Can the Intel Arc A770 (16GB) run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the Intel Arc A770 (16GB) averages roughly 73 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the Intel Arc A770 (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.