Best Avowed settings for the Intel Arc A580 (2026)
On a Intel Arc A580 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Avowed runs at roughly 72 FPS at 1080p with our optimized settings — up from about 54FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A580 is a mainstream 1080p graphics card with 8GB of VRAM, and Avowed is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 72 FPS with FrameCoach's optimized settings, a clear jump from roughly 54 FPS with everything on High.
Across resolutions you can expect around 72 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 51 FPS at 4K. Avowed supports ray tracing and the Intel Arc A580 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Avowed at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 54 | 72 |
| 1440p | 32 | 61 |
| 4K | 18 | 51 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A580 run Avowed? See the verdict →
What FPS does the Intel Arc A580 get in Avowed?
With FrameCoach's optimized balanced settings, the Intel Arc A580 averages around 72 FPS at 1080p in Avowed — up from about 54 FPS with everything on High.
Can the Intel Arc A580 run Avowed at 1440p?
At 1440p with optimized settings, the Intel Arc A580 averages roughly 61 FPS in Avowed — a smooth experience.
What are the best Avowed settings for the Intel Arc A580?
Turn on XeSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.