Best Avowed settings for the NVIDIA RTX 5060 (2026)
On a NVIDIA RTX 5060 (paired with a balanced Intel Core i7-10700K-class CPU), Avowed runs at roughly 80 FPS at 1080p with our optimized settings — up from about 82FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 82 | 80 |
| 1440p | 49 | 66 |
| 4K | 25 | 60 |
Recommended settings
Upscaling — DLSSOff
Avowed (Unreal Engine 5) supports DLSS, FSR and XeSS plus Frame Generation. Practically required - UE5 is demanding.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Global Illumination (Lumen)Highbaseline
Software Lumen bounce lighting - the heaviest setting. High over Epic frees a lot of FPS.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick.
Reflections (Lumen)Highbaseline
Reflections on water and shiny surfaces. High is a clean trade.
Foliage QualityHighbaseline
Plant and grass density in the colourful world. A real cost outdoors.
View DistanceHighbaseline
How far detail renders. Mild pop-in when lowered.
Effects QualityHighbaseline
Spell and combat effects. Lowering smooths flashy fights.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.
⚡ Fine-tune this for your exact CPU & target FPS →
Other games on the NVIDIA RTX 5060
Frequently asked
What FPS does the NVIDIA RTX 5060 get in Avowed?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 averages around 80 FPS at 1080p in Avowed — up from about 82 FPS with everything on High.
Can the NVIDIA RTX 5060 run Avowed at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5060 averages roughly 66 FPS in Avowed — a smooth experience.
What are the best Avowed settings for the NVIDIA RTX 5060?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.