Best ARC Raiders settings for the Intel Arc A580 (2026)
On a Intel Arc A580 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), ARC Raiders runs at roughly 78 FPS at 1080p with our optimized settings — up from about 59FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A580 is a mainstream 1080p graphics card with 8GB of VRAM, and ARC Raiders is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 78 FPS with FrameCoach's optimized settings, a clear jump from roughly 59 FPS with everything on High.
Across resolutions you can expect around 78 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 54 FPS at 4K. ARC Raiders supports ray tracing and the Intel Arc A580 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in ARC Raiders at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 59 | 78 |
| 1440p | 35 | 63 |
| 4K | 20 | 54 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A580 run ARC Raiders? See the verdict →
What FPS does the Intel Arc A580 get in ARC Raiders?
With FrameCoach's optimized balanced settings, the Intel Arc A580 averages around 78 FPS at 1080p in ARC Raiders — up from about 59 FPS with everything on High.
Can the Intel Arc A580 run ARC Raiders at 1440p?
At 1440p with optimized settings, the Intel Arc A580 averages roughly 63 FPS in ARC Raiders — a smooth experience.
What are the best ARC Raiders settings for the Intel Arc A580?
Turn on XeSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadows down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.