Best ARC Raiders settings for the NVIDIA RTX 4060 Ti (2026)
On a NVIDIA RTX 4060 Ti (paired with a balanced AMD Ryzen 9 5950X-class CPU), ARC Raiders runs at roughly 78 FPS at 1440p with our optimized settings — up from about 58FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4060 Ti is a strong 1440p graphics card with 8GB of VRAM, and ARC Raiders is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 78 FPS with FrameCoach's optimized settings, a clear jump from roughly 58 FPS with everything on High.
Across resolutions you can expect around 95 FPS at 1080p and 78 FPS at 1440p, dropping to roughly 61 FPS at 4K. ARC Raiders supports ray tracing and the NVIDIA RTX 4060 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in ARC Raiders at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 96 | 95 |
| 1440p | 58 | 78 |
| 4K | 33 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4060 Ti run ARC Raiders? See the verdict →
What FPS does the NVIDIA RTX 4060 Ti get in ARC Raiders?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 Ti averages around 78 FPS at 1440p in ARC Raiders — up from about 58 FPS with everything on High.
Can the NVIDIA RTX 4060 Ti run ARC Raiders at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4060 Ti averages roughly 78 FPS in ARC Raiders — a smooth experience.
What are the best ARC Raiders settings for the NVIDIA RTX 4060 Ti?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadows down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.