Best Returnal settings for the Intel Arc A380 (2026)
On a Intel Arc A380 (paired with a balanced Intel Core i5-8600K-class CPU), Returnal runs at roughly 62 FPS at 1080p with our optimized settings — up from about 31FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A380 is a entry-level graphics card with 6GB of VRAM, and Returnal is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 31 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 43 FPS at 1440p, dropping to roughly 25 FPS at 4K. Returnal supports ray tracing and the Intel Arc A380 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 6GB of VRAM, keep textures a notch below max in Returnal at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 31 | 62 |
| 1440p | 19 | 43 |
| 4K | 11 | 25 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A380 run Returnal? See the verdict →
What FPS does the Intel Arc A380 get in Returnal?
With FrameCoach's optimized balanced settings, the Intel Arc A380 averages around 62 FPS at 1080p in Returnal — up from about 31 FPS with everything on High.
Can the Intel Arc A380 run Returnal at 1440p?
At 1440p with optimized settings, the Intel Arc A380 averages roughly 43 FPS in Returnal; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Returnal settings for the Intel Arc A380?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Particle Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.