Best Marvel Rivals settings for the Intel Arc A380 (2026)
On a Intel Arc A380 (paired with a balanced Intel Core i5-8600K-class CPU), Marvel Rivals runs at roughly 63 FPS at 1080p with our optimized settings — up from about 35FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A380 is a entry-level graphics card with 6GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 35 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 48 FPS at 1440p, dropping to roughly 27 FPS at 4K. Marvel Rivals supports ray tracing and the Intel Arc A380 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 35 | 63 |
| 1440p | 21 | 48 |
| 4K | 12 | 27 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A380 run Marvel Rivals? See the verdict →
What FPS does the Intel Arc A380 get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the Intel Arc A380 averages around 63 FPS at 1080p in Marvel Rivals — up from about 35 FPS with everything on High.
Can the Intel Arc A380 run Marvel Rivals at 1440p?
At 1440p with optimized settings, the Intel Arc A380 averages roughly 48 FPS in Marvel Rivals; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel Rivals settings for the Intel Arc A380?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Shadow Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.