Best God of War Ragnarök settings for the Intel Arc A380 (2026)
On a Intel Arc A380 (paired with a balanced Intel Core i5-8600K-class CPU), God of War Ragnarök runs at roughly 61 FPS at 1080p with our optimized settings — up from about 36FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A380 is a entry-level graphics card with 6GB of VRAM, and God of War Ragnarök is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 36 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 50 FPS at 1440p, dropping to roughly 29 FPS at 4K. God of War Ragnarök supports ray tracing and the Intel Arc A380 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 36 | 61 |
| 1440p | 21 | 50 |
| 4K | 12 | 29 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A380 run God of War Ragnarök? See the verdict →
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What FPS does the Intel Arc A380 get in God of War Ragnarök?
With FrameCoach's optimized balanced settings, the Intel Arc A380 averages around 61 FPS at 1080p in God of War Ragnarök — up from about 36 FPS with everything on High.
Can the Intel Arc A380 run God of War Ragnarök at 1440p?
At 1440p with optimized settings, the Intel Arc A380 averages roughly 50 FPS in God of War Ragnarök; turn on upscaling or aim for a locked 60 for the best feel.
What are the best God of War Ragnarök settings for the Intel Arc A380?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Atmospherics Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.