Best Death Stranding Director’s Cut settings for the Intel Arc A370M (laptop, 4GB) (2026)
On a Intel Arc A370M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding Director’s Cut runs at roughly 65 FPS at 1080p with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A370M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 65 FPS with FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.
Across resolutions you can expect around 65 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 35 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 49 | 65 |
| 1440p | 29 | 61 |
| 4K | 17 | 35 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A370M (laptop, 4GB) run Death Stranding Director’s Cut? See the verdict →
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What FPS does the Intel Arc A370M (laptop, 4GB) get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the Intel Arc A370M (laptop, 4GB) averages around 65 FPS at 1080p in Death Stranding Director’s Cut — up from about 49 FPS with everything on High.
Can the Intel Arc A370M (laptop, 4GB) run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the Intel Arc A370M (laptop, 4GB) averages roughly 61 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the Intel Arc A370M (laptop, 4GB)?
Turn on XeSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.