All setups Intel Arc A370M (laptop, 4GB)Marvel Rivals

Best Marvel Rivals settings for the Intel Arc A370M (laptop, 4GB) (2026)

On a Intel Arc A370M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel Rivals runs at roughly 63 FPS at 1080p with our optimized settings — up from about 38FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc A370M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPSwith FrameCoach's optimized settings, a clear jump from roughly 38 FPS with everything on High.

Across resolutions you can expect around 63 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 38 FPS at 4K. Marvel Rivals supports ray tracing and the Intel Arc A370M (laptop, 4GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3863
1440p2361
4K1338
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Supports DLSS (RTX), FSR and XeSS plus Frame Generation. The biggest, easiest FPS lever — most players run it for the frames.
Ray TracingOffsaves FPS
Ray-traced lighting and reflections. Heavy and pointless competitively — keep Off for high refresh.
Global IlluminationMedium+7% FPS
Bounced lighting (Lumen) — the heaviest non-RT setting. High over Ultra is a big saving for high FPS.
Texture DetailUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM. High on 8GB cards, Ultra for 12GB+.
Shadow DetailHighbaseline
Shadow resolution and range. Low/Medium is standard for competitive play.
Reflection QualityHighbaseline
Surface reflections. Moderately heavy and rarely noticed mid-fight.
Effects QualityHighbaseline
Ability and combat effects. Lowering smooths chaotic team fights.
Post ProcessingHighbaseline
Bloom, motion blur and depth of field. Cheap; set to taste.
Model DetailHighbaseline
Character and hero model detail. Modest cost; High looks best.
Foliage QualityHighbaseline
Plants and destructible scenery. Lower it for a small, safe gain.
View DistanceHighbaseline
How far detail renders before fading. Low/Medium is common for competitive play.
Ambient OcclusionHighbaseline
Soft contact shadows for depth. Cheap; Medium is plenty.
Anti-AliasingOnbaseline
Edge smoothing. Cheap; leave it On to cut shimmer.

⚡ Fine-tune this for your exact CPU & target FPS →

Marvel Rivals on other GPUs
Other games on the Intel Arc A370M (laptop, 4GB)
Frequently asked

What FPS does the Intel Arc A370M (laptop, 4GB) get in Marvel Rivals?

With FrameCoach's optimized balanced settings, the Intel Arc A370M (laptop, 4GB) averages around 63 FPS at 1080p in Marvel Rivals — up from about 38 FPS with everything on High.

Can the Intel Arc A370M (laptop, 4GB) run Marvel Rivals at 1440p?

At 1440p with optimized settings, the Intel Arc A370M (laptop, 4GB) averages roughly 61 FPS in Marvel Rivals — a smooth experience.

What are the best Marvel Rivals settings for the Intel Arc A370M (laptop, 4GB)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Detail down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.