Best Wuchang: Fallen Feathers settings for the Intel Arc 140V (iGPU) (2026)
On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Wuchang: Fallen Feathers runs at roughly 58 FPS at 1080p with our optimized settings — up from about 22FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Wuchang: Fallen Feathers is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 58 FPS with FrameCoach's optimized settings, a clear jump from roughly 22 FPS with everything on High.
Across resolutions you can expect around 58 FPS at 1080p and 35 FPS at 1440p, dropping to roughly 20 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Wuchang: Fallen Feathers at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 22 | 58 |
| 1440p | 13 | 35 |
| 4K | 7 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc 140V (iGPU) run Wuchang: Fallen Feathers? See the verdict →
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What FPS does the Intel Arc 140V (iGPU) get in Wuchang: Fallen Feathers?
With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 58 FPS at 1080p in Wuchang: Fallen Feathers — up from about 22 FPS with everything on High.
Can the Intel Arc 140V (iGPU) run Wuchang: Fallen Feathers at 1440p?
At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 35 FPS in Wuchang: Fallen Feathers; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Wuchang: Fallen Feathers settings for the Intel Arc 140V (iGPU)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.