Best Where Winds Meet settings for the Intel Arc 140V (iGPU) (2026)
On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Where Winds Meet runs at roughly 61 FPS at 1080p with our optimized settings — up from about 27FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Where Winds Meet is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 27 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 39 FPS at 1440p, dropping to roughly 22 FPS at 4K. Where Winds Meet offers ray tracing, but the Intel Arc 140V (iGPU) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Where Winds Meet at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 27 | 61 |
| 1440p | 16 | 39 |
| 4K | 9 | 22 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc 140V (iGPU) run Where Winds Meet? See the verdict →
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What FPS does the Intel Arc 140V (iGPU) get in Where Winds Meet?
With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 61 FPS at 1080p in Where Winds Meet — up from about 27 FPS with everything on High.
Can the Intel Arc 140V (iGPU) run Where Winds Meet at 1440p?
At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 39 FPS in Where Winds Meet; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Where Winds Meet settings for the Intel Arc 140V (iGPU)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.