All setups Intel Arc 140V (iGPU)The Last of Us Part I

Best The Last of Us Part I settings for the Intel Arc 140V (iGPU) (2026)

On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part I runs at roughly 61 FPS at 1080p with our optimized settings — up from about 29FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 29 FPS with everything on High.

Across resolutions you can expect around 61 FPS at 1080p and 38 FPS at 1440p, dropping to roughly 22 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p2961
1440p1738
4K1022
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
The Last of Us Part I supports DLSS, FSR and XeSS. A strong GPU-side boost on a demanding, VRAM-hungry port.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick over Ultra.
Bounced LightingOff+6% FPS
Extra indirect light bounce. A meaningful cost for a subtle, pretty effect.
Ambient OcclusionLow+6% FPS
Soft contact shadows. Medium is a cheap, good-looking option.
Dynamic Objects QualityLow+5% FPS
Detail on moving objects and debris. Modest cost; High looks best.
Screen Space ReflectionsMedium+3% FPS
Reflections on water and wet surfaces. High is a clean trade.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave it On for a clean image.
Texture QualityUltra-1% FPS
This game is famously VRAM-hungry - Ultra textures want 10GB+. On 8GB cards, High avoids stutter.
Anisotropic Filtering16xbaseline
Keeps angled surfaces sharp - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel Arc 140V (iGPU) run The Last of Us Part I? See the verdict →

The Last of Us Part I on other GPUs
Other games on the Intel Arc 140V (iGPU)
Frequently asked

What FPS does the Intel Arc 140V (iGPU) get in The Last of Us Part I?

With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 61 FPS at 1080p in The Last of Us Part I — up from about 29 FPS with everything on High.

Can the Intel Arc 140V (iGPU) run The Last of Us Part I at 1440p?

At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 38 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part I settings for the Intel Arc 140V (iGPU)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Bounced Lighting down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.