Best Resident Evil Requiem settings for the Intel Arc 140V (iGPU) (2026)
On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Requiem runs at roughly 62 FPS at 1080p with our optimized settings — up from about 35FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Resident Evil Requiem is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 35 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 49 FPS at 1440p, dropping to roughly 27 FPS at 4K. Resident Evil Requiem offers ray tracing, but the Intel Arc 140V (iGPU) isn't built for it, so we leave it off. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 35 | 62 |
| 1440p | 21 | 49 |
| 4K | 12 | 27 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc 140V (iGPU) run Resident Evil Requiem? See the verdict →
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What FPS does the Intel Arc 140V (iGPU) get in Resident Evil Requiem?
With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 62 FPS at 1080p in Resident Evil Requiem — up from about 35 FPS with everything on High.
Can the Intel Arc 140V (iGPU) run Resident Evil Requiem at 1440p?
At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 49 FPS in Resident Evil Requiem; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil Requiem settings for the Intel Arc 140V (iGPU)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.