Best Hunt: Showdown 1896 settings for the Intel Arc 140V (iGPU) (2026)
On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Hunt: Showdown 1896 runs at roughly 63 FPS at 1080p with our optimized settings — up from about 41FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Hunt: Showdown 1896 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 41 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 40 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 41 | 63 |
| 1440p | 24 | 63 |
| 4K | 14 | 40 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc 140V (iGPU) run Hunt: Showdown 1896? See the verdict →
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- Hunt: Showdown 1896 on NVIDIA RTX 4070 Super →
- Hunt: Showdown 1896 on NVIDIA RTX 5070 →
- Hunt: Showdown 1896 on NVIDIA RTX 5060 →
- Hunt: Showdown 1896 on NVIDIA RTX 3060 (12GB) →
- Hunt: Showdown 1896 on NVIDIA RTX 3070 →
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What FPS does the Intel Arc 140V (iGPU) get in Hunt: Showdown 1896?
With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 63 FPS at 1080p in Hunt: Showdown 1896 — up from about 41 FPS with everything on High.
Can the Intel Arc 140V (iGPU) run Hunt: Showdown 1896 at 1440p?
At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 63 FPS in Hunt: Showdown 1896 — a smooth experience.
What are the best Hunt: Showdown 1896 settings for the Intel Arc 140V (iGPU)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Fog Quality and Global Illumination down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.