Best Dune: Awakening settings for the Intel Arc 140V (iGPU) (2026)
On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Dune: Awakening runs at roughly 60 FPS at 1080p with our optimized settings — up from about 25FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Dune: Awakening is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 25 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. Dune: Awakening offers ray tracing, but the Intel Arc 140V (iGPU) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Dune: Awakening at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 25 | 60 |
| 1440p | 15 | 42 |
| 4K | 8 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc 140V (iGPU) run Dune: Awakening? See the verdict →
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What FPS does the Intel Arc 140V (iGPU) get in Dune: Awakening?
With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 60 FPS at 1080p in Dune: Awakening — up from about 25 FPS with everything on High.
Can the Intel Arc 140V (iGPU) run Dune: Awakening at 1440p?
At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 42 FPS in Dune: Awakening; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Dune: Awakening settings for the Intel Arc 140V (iGPU)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and View Distance down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.