Best The Last of Us Part I settings for the AMD RX Vega 64 (8GB) (2026)
On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Last of Us Part I runs at roughly 75 FPS at 1080p with our optimized settings — up from about 56FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 75 FPS with FrameCoach's optimized settings, a clear jump from roughly 56 FPS with everything on High.
Across resolutions you can expect around 75 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 42 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 56 | 75 |
| 1440p | 34 | 60 |
| 4K | 19 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX Vega 64 (8GB) run The Last of Us Part I? See the verdict →
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What FPS does the AMD RX Vega 64 (8GB) get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 75 FPS at 1080p in The Last of Us Part I — up from about 56 FPS with everything on High.
Can the AMD RX Vega 64 (8GB) run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 60 FPS in The Last of Us Part I — a smooth experience.
What are the best The Last of Us Part I settings for the AMD RX Vega 64 (8GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.