Best Star Wars Jedi: Fallen Order settings for the AMD RX Vega 64 (8GB) (2026)
On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Star Wars Jedi: Fallen Order runs at roughly 89 FPS at 1080p with our optimized settings — up from about 90FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Star Wars Jedi: Fallen Order is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 89 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 89 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 42 FPS at 4K. Star Wars Jedi: Fallen Order doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 90 | 89 |
| 1440p | 54 | 62 |
| 4K | 31 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX Vega 64 (8GB) run Star Wars Jedi: Fallen Order? See the verdict →
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What FPS does the AMD RX Vega 64 (8GB) get in Star Wars Jedi: Fallen Order?
With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 89 FPS at 1080p in Star Wars Jedi: Fallen Order — up from about 90 FPS with everything on High.
Can the AMD RX Vega 64 (8GB) run Star Wars Jedi: Fallen Order at 1440p?
At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 62 FPS in Star Wars Jedi: Fallen Order — a smooth experience.
What are the best Star Wars Jedi: Fallen Order settings for the AMD RX Vega 64 (8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.