Best Squad settings for the AMD RX Vega 64 (8GB) (2026)
On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Squad runs at roughly 65 FPS at 1080p with our optimized settings — up from about 66FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Squad is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 65 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 65 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 60 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
66
65
1440p
40
61
4K
23
60
💡 Squad: 100-player Unreal Engine 5 mil-sim - heavily CPU-bound in big battles; upscaling helps the GPU side but won't fix a CPU limit.
Recommended settings
Upscaling — FSROff
Squad’s UE5 build supports TSR, DLSS and FSR. The biggest GPU-side FPS gain — but note that on full 100-player servers your CPU is often the real limit.
Texture QualityEpic-1% FPS
Surface detail — nearly free if it fits your VRAM. On 8GB cards keep it at High rather than Epic.
View DistanceHighbaseline
How far terrain, vehicles and players render across these huge maps. The heaviest setting, and it leans on your CPU too — lowering it helps most in big battles.
Shadow QualityHighbaseline
Shadow resolution and range over wide open ground. High is a big saving over Epic with little visible difference at combat distances.
Foliage QualityHighbaseline
Density of grass and bushes. Costly on FPS — and many competitive players lower it anyway, since tall grass at lower settings stops hiding enemies.
Effects QualityHighbaseline
Smoke, explosions and muzzle flash. Smoke in particular tanks FPS in firefights — lowering it keeps you steady when it matters.
Post ProcessingHighbaseline
Bloom, depth of field and lens effects. Low is a clean, cheap win and arguably gives a clearer competitive image.
Ambient OcclusionHighbaseline
Soft contact shadows in corners and under objects. Subtle outdoors — a safe thing to lower.
Anti-AliasingMediumbaseline
Smooths jagged edges. Cheap; lower it a notch if you need a few extra frames.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp into the distance. Effectively free — leave it at 16x.
What FPS does the AMD RX Vega 64 (8GB) get in Squad?
With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 65 FPS at 1080p in Squad — up from about 66 FPS with everything on High.
Can the AMD RX Vega 64 (8GB) run Squad at 1440p?
At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 61 FPS in Squad — a smooth experience.
What are the best Squad settings for the AMD RX Vega 64 (8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.