Best RuneScape: Dragonwilds settings for the AMD RX Vega 64 (8GB) (2026)
On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), RuneScape: Dragonwilds runs at roughly 78 FPS at 1080p with our optimized settings — up from about 58FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and RuneScape: Dragonwilds is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 78 FPS with FrameCoach's optimized settings, a clear jump from roughly 58 FPS with everything on High.
Across resolutions you can expect around 78 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 39 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in RuneScape: Dragonwilds at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 58 | 78 |
| 1440p | 35 | 60 |
| 4K | 20 | 39 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX Vega 64 (8GB) run RuneScape: Dragonwilds? See the verdict →
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What FPS does the AMD RX Vega 64 (8GB) get in RuneScape: Dragonwilds?
With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 78 FPS at 1080p in RuneScape: Dragonwilds — up from about 58 FPS with everything on High.
Can the AMD RX Vega 64 (8GB) run RuneScape: Dragonwilds at 1440p?
At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 60 FPS in RuneScape: Dragonwilds — a smooth experience.
What are the best RuneScape: Dragonwilds settings for the AMD RX Vega 64 (8GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Sharpness and Graphics Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.