Best Robocop: Rogue City settings for the AMD RX Vega 64 (8GB) (2026)
On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Robocop: Rogue City runs at roughly 77 FPS at 1080p with our optimized settings — up from about 57FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Robocop: Rogue City is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 77 FPS with FrameCoach's optimized settings, a clear jump from roughly 57 FPS with everything on High.
Across resolutions you can expect around 77 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 53 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in Robocop: Rogue City at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 57 | 77 |
| 1440p | 34 | 62 |
| 4K | 19 | 53 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX Vega 64 (8GB) run Robocop: Rogue City? See the verdict →
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What FPS does the AMD RX Vega 64 (8GB) get in Robocop: Rogue City?
With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 77 FPS at 1080p in Robocop: Rogue City — up from about 57 FPS with everything on High.
Can the AMD RX Vega 64 (8GB) run Robocop: Rogue City at 1440p?
At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 62 FPS in Robocop: Rogue City — a smooth experience.
What are the best Robocop: Rogue City settings for the AMD RX Vega 64 (8GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.