All setups AMD RX Vega 64 (8GB)Marvel’s Spider-Man 2

Best Marvel’s Spider-Man 2 settings for the AMD RX Vega 64 (8GB) (2026)

On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man 2 runs at roughly 62 FPS at 1080p with our optimized settings — up from about 63FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 62 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 62 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 52 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the AMD RX Vega 64 (8GB) isn't built for it, so we leave it off. With only 8GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p6362
1440p3862
4K2152
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
Recommended settings
Upscaling — FSROff
Supports DLSS, FSR and XeSS. With CPU-heavy web-swinging traversal, upscaling frees GPU headroom effectively.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. NYC looks stunning with RT on, but it adds CPU and GPU load. Low is a good middle ground.
Texture QualityUltra-1% FPS
Surface sharpness. Needs 10GB+ for Ultra - ease off on 8GB cards.
Shadow QualityHighbaseline
Shadow resolution and range. High is the sweet spot.
Reflection QualityHighbaseline
Glass skyscrapers make reflections very visible. High is a solid choice.
Level of DetailHighbaseline
World geometry detail at distance - partly CPU-bound during fast traversal.
Crowd DensityHighbaseline
NPC density on city streets - CPU-bound. Lower it if you hit a CPU bottleneck during traversal.
Ambient OcclusionHighbaseline
Soft contact shadows for depth. Medium is plenty for fast traversal.
Traffic DensityHighbaseline
How many cars fill the streets - CPU-bound. Lower it if you hit a CPU bottleneck.
Hair QualityHighbaseline
Strand detail on hair and fur in close-ups. A modest cost.
Anisotropic Filtering16xbaseline
Keeps rooftops and streets sharp at angles - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Marvel’s Spider-Man 2 on other GPUs
Other games on the AMD RX Vega 64 (8GB)
Frequently asked

What FPS does the AMD RX Vega 64 (8GB) get in Marvel’s Spider-Man 2?

With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 62 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 63 FPS with everything on High.

Can the AMD RX Vega 64 (8GB) run Marvel’s Spider-Man 2 at 1440p?

At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 62 FPS in Marvel’s Spider-Man 2 — a smooth experience.

What are the best Marvel’s Spider-Man 2 settings for the AMD RX Vega 64 (8GB)?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.