Best Cities: Skylines II settings for the AMD RX 9070 GRE (2026)
On a AMD RX 9070 GRE (paired with a balanced AMD Ryzen 9 5950X-class CPU), Cities: Skylines II runs at roughly 85 FPS at 1440p with our optimized settings — up from about 85FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 9070 GRE is a strong 1440p graphics card with 12GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 85 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 141 FPS at 1080p and 85 FPS at 1440p, dropping to roughly 65 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 141 | 141 |
| 1440p | 85 | 85 |
| 4K | 48 | 65 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 9070 GRE run Cities: Skylines II? See the verdict →
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- Cities: Skylines II on NVIDIA RTX 4070 Super →
- Cities: Skylines II on NVIDIA RTX 5070 →
- Cities: Skylines II on NVIDIA RTX 5060 →
- Cities: Skylines II on NVIDIA RTX 3060 (12GB) →
- Cities: Skylines II on NVIDIA RTX 3070 →
What FPS does the AMD RX 9070 GRE get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the AMD RX 9070 GRE averages around 85 FPS at 1440p in Cities: Skylines II — up from about 85 FPS with everything on High.
Can the AMD RX 9070 GRE run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the AMD RX 9070 GRE averages roughly 85 FPS in Cities: Skylines II — a smooth experience.
What are the best Cities: Skylines II settings for the AMD RX 9070 GRE?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.