On a AMD RX 7800 XT (paired with a balanced Intel Core i9-12900F-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 98 FPS at 1440p with our optimized settings — up from about 100FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 7800 XT is a high-end graphics card with 16GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 98 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 131 FPS at 1080p and 98 FPS at 1440p, dropping to roughly 75 FPS at 4K. Marvel’s Spider-Man: Miles Morales supports ray tracing and the AMD RX 7800 XT can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Marvel’s Spider-Man: Miles Morales, so textures can stay maxed. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 131 | 131 |
| 1440p | 100 | 98 |
| 4K | 57 | 75 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 7800 XT run Marvel’s Spider-Man: Miles Morales? See the verdict →
With FrameCoach's optimized balanced settings, the AMD RX 7800 XT averages around 98 FPS at 1440p in Marvel’s Spider-Man: Miles Morales — up from about 100 FPS with everything on High.
At 1440p with optimized settings, the AMD RX 7800 XT averages roughly 98 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.