All setups AMD RX 5700 XTMarvel’s Spider-Man: Miles Morales

Best Marvel’s Spider-Man: Miles Morales settings for the AMD RX 5700 XT (2026)

On a AMD RX 5700 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 93 FPS at 1080p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD RX 5700 XT is a mainstream 1080p graphics card with 8GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 93 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 93 FPS at 1080p and 76 FPS at 1440p, dropping to roughly 60 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the AMD RX 5700 XT isn't built for it, so we leave it off. With only 8GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p9493
1440p5676
4K3260
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
Recommended settings
Upscaling — FSROff
Miles Morales supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on the glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Traffic & Crowd DensityMediumbaseline
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Shadow QualityHighbaseline
Shadow resolution and range. High is a strong step down from Very High.
Level of Detail (Geometry)Highbaseline
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Ambient OcclusionSSAObaseline
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the AMD RX 5700 XT run Marvel’s Spider-Man: Miles Morales? See the verdict →

Marvel’s Spider-Man: Miles Morales on other GPUs
Other games on the AMD RX 5700 XT
Frequently asked

What FPS does the AMD RX 5700 XT get in Marvel’s Spider-Man: Miles Morales?

With FrameCoach's optimized balanced settings, the AMD RX 5700 XT averages around 93 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 94 FPS with everything on High.

Can the AMD RX 5700 XT run Marvel’s Spider-Man: Miles Morales at 1440p?

At 1440p with optimized settings, the AMD RX 5700 XT averages roughly 76 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.

What are the best Marvel’s Spider-Man: Miles Morales settings for the AMD RX 5700 XT?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.