Best The Last of Us Part II Remastered settings for the AMD RX 5600 XT (2026)
On a AMD RX 5600 XT (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Last of Us Part II Remastered runs at roughly 77 FPS at 1080p with our optimized settings — up from about 58FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 5600 XT is a mainstream 1080p graphics card with 6GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 77 FPS with FrameCoach's optimized settings, a clear jump from roughly 58 FPS with everything on High.
Across resolutions you can expect around 77 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 51 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 58 | 77 |
| 1440p | 35 | 61 |
| 4K | 20 | 51 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 5600 XT run The Last of Us Part II Remastered? See the verdict →
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What FPS does the AMD RX 5600 XT get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the AMD RX 5600 XT averages around 77 FPS at 1080p in The Last of Us Part II Remastered — up from about 58 FPS with everything on High.
Can the AMD RX 5600 XT run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the AMD RX 5600 XT averages roughly 61 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the AMD RX 5600 XT?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.