Best Rainbow Six Siege settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU) (2026)
On a AMD Radeon Vega 3 (Ryzen 3000U iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Rainbow Six Siege runs at roughly 40 FPS at 1080p with our optimized settings — up from about 17FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level graphics card with 2GB of VRAM, and Rainbow Six Siege is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 40 FPS with FrameCoach's optimized settings, a clear jump from roughly 17 FPS with everything on High.
Across resolutions you can expect around 40 FPS at 1080p and 24 FPS at 1440p, dropping to roughly 14 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 17 | 40 |
| 1440p | 10 | 24 |
| 4K | 6 | 14 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Rainbow Six Siege? See the verdict →
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What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Rainbow Six Siege?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages around 40 FPS at 1080p in Rainbow Six Siege — up from about 17 FPS with everything on High.
Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Rainbow Six Siege at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages roughly 24 FPS in Rainbow Six Siege; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Rainbow Six Siege settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Multisample Anti-Aliasing down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.