All setups AMD Radeon Vega 3 (Ryzen 3000U iGPU)Monster Hunter Wilds

Best Monster Hunter Wilds settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU) (2026)

On a AMD Radeon Vega 3 (Ryzen 3000U iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Monster Hunter Wilds runs at roughly 11 FPS at 1080p with our optimized settings — up from about 4FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level graphics card with 2GB of VRAM, and Monster Hunter Wilds is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 11 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 11 FPS at 1080p and 6 FPS at 1440p, dropping to roughly 4 FPS at 4K. Monster Hunter Wilds offers ray tracing, but the AMD Radeon Vega 3 (Ryzen 3000U iGPU) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Monster Hunter Wilds at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p411
1440p26
4K14
💡 Monster Hunter Wilds: Notoriously CPU-heavy and stutter-prone; frame generation helps a lot.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Monster Hunter Wilds supports DLSS, FSR and XeSS plus Frame Generation. Practically required for a smooth experience at 1440p and above.
Ray TracingOffsaves FPS
Ray-traced ambient occlusion and reflections. A real cost for a subtle gain - Off is fine for high FPS in hunts.
Mesh QualityLow+13% FPS
Geometry/polygon detail on monsters, gear and the world. High is a strong trade over Highest.
Shadow QualityLow+11% FPS
Shadow resolution and contact shadows. High over Highest is a reliable saving.
Ambient OcclusionOff+7% FPS
Soft contact shadows. Medium is a cheap, good-looking option.
Grass / Tree QualityLow+7% FPS
Grass and tree density across the Forbidden Lands. A real cost in open areas.
Sky / Cloud QualityLow+7% FPS
Volumetric sky, fog and clouds. A meaningful cost for the heavy atmosphere - Medium frees frames.
Fur QualityLow+6% FPS
Monster and gear fur detail. Drops most during close-up fights - lower it to stay smooth.
Screen Space ReflectionsLow+6% FPS
Reflections on water and shiny surfaces. Medium is a clean trade.
Anti-AliasingOff+4% FPS
Edge smoothing. TAA is clean; lighter modes gain a touch of FPS.
Texture QualityHighest-1% FPS
Surface sharpness - cheap on FPS if it fits your VRAM. Keep High on 8GB cards.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Monster Hunter Wilds? See the verdict →

Monster Hunter Wilds on other GPUs
Other games on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)
Frequently asked

What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Monster Hunter Wilds?

With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages around 11 FPS at 1080p in Monster Hunter Wilds — up from about 4 FPS with everything on High.

Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Monster Hunter Wilds at 1440p?

At 1440p with optimized settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages roughly 6 FPS in Monster Hunter Wilds; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Monster Hunter Wilds settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Mesh Quality and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.