All setups AMD Radeon Vega 3 (Ryzen 3000U iGPU)Microsoft Flight Simulator 2020

Best Microsoft Flight Simulator 2020 settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU) (2026)

On a AMD Radeon Vega 3 (Ryzen 3000U iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Microsoft Flight Simulator 2020 runs at roughly 16 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level graphics card with 2GB of VRAM, and Microsoft Flight Simulator 2020 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 16 FPS with FrameCoach's optimized settings, a clear jump from roughly 5 FPS with everything on High.

Across resolutions you can expect around 16 FPS at 1080p and 10 FPS at 1440p, dropping to roughly 5 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Microsoft Flight Simulator 2020 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p516
1440p310
4K25
💡 Microsoft Flight Simulator 2020: Often limited by the CPU main thread over cities - Terrain/Objects LOD are the real levers there, Volumetric Clouds the big GPU one.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
MSFS supports DLSS and FSR (plus a Render Scaling slider). Big GPU savings — though note the sim is often limited by its main CPU thread, where upscaling doesn’t help.
Terrain Level of Detail50+15% FPS
The most important setting in the sim — how far detailed terrain streams in. It loads the CPU’s main thread heavily; 100 is the sweet spot, 200 is for top-end CPUs only.
Volumetric CloudsLow+14% FPS
The heaviest pure-GPU setting. Ultra clouds look spectacular but can cost 20%+ FPS in overcast weather — High is the sweet spot.
Objects Level of Detail50+9% FPS
Draw distance for buildings and scenery objects. Also CPU-bound — lower it together with Terrain LOD if your FPS is "limited by main thread."
BuildingsLow+6% FPS
Autogen building density and detail — matters most low over cities.
Shadow Maps768+6% FPS
Shadow resolution. 1536 looks nearly identical to 2048 from the cockpit.
ReflectionsOff+5% FPS
Water and aircraft reflections. Medium is plenty at altitude.
Glass Cockpit Refresh RateLow+5% FPS
How often the digital cockpit displays redraw. Runs on the CPU — Medium frees main-thread time in glass-cockpit airliners with no real downside.
Terrain ShadowsOff+4% FPS
Shadows cast by mountains and valleys — subtle except at dawn/dusk.
Light ShaftsOff+4% FPS
God-rays through clouds. Pretty at sunset, cheap to lower the rest of the time.
Texture ResolutionUltra-1% FPS
Ground and aircraft texture sharpness. Needs VRAM more than GPU power — Ultra wants 10GB+.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Microsoft Flight Simulator 2020? See the verdict →

Microsoft Flight Simulator 2020 on other GPUs
Other games on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)
Frequently asked

What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Microsoft Flight Simulator 2020?

With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages around 16 FPS at 1080p in Microsoft Flight Simulator 2020 — up from about 5 FPS with everything on High.

Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Microsoft Flight Simulator 2020 at 1440p?

At 1440p with optimized settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages roughly 10 FPS in Microsoft Flight Simulator 2020; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Microsoft Flight Simulator 2020 settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Terrain Level of Detail and Volumetric Clouds down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.