Best The First Descendant settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), The First Descendant runs at roughly 60 FPS at 1080p with our optimized settings — up from about 23FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and The First Descendant is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 23 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 39 FPS at 1440p, dropping to roughly 22 FPS at 4K. The First Descendant offers ray tracing, but the AMD Radeon 680M (Ryzen 6000 iGPU) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in The First Descendant at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 23 | 60 |
| 1440p | 14 | 39 |
| 4K | 8 | 22 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run The First Descendant? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in The First Descendant?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 60 FPS at 1080p in The First Descendant — up from about 23 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run The First Descendant at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 39 FPS in The First Descendant; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The First Descendant settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadows down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.