Best Star Citizen settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Star Citizen runs at roughly 40 FPS at 1080p with our optimized settings — up from about 18FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and Star Citizen is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 40 FPS with FrameCoach's optimized settings, a clear jump from roughly 18 FPS with everything on High.
Across resolutions you can expect around 40 FPS at 1080p and 24 FPS at 1440p, dropping to roughly 14 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Star Citizen at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 18 | 40 |
| 1440p | 11 | 24 |
| 4K | 6 | 14 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Star Citizen? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Star Citizen?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 40 FPS at 1080p in Star Citizen — up from about 18 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Star Citizen at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 24 FPS in Star Citizen; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Star Citizen settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Planet Volumetric Clouds and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.