Best South of Midnight settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), South of Midnight runs at roughly 58 FPS at 1080p with our optimized settings — up from about 23FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and South of Midnight is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 58 FPS with FrameCoach's optimized settings, a clear jump from roughly 23 FPS with everything on High.
Across resolutions you can expect around 58 FPS at 1080p and 35 FPS at 1440p, dropping to roughly 20 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in South of Midnight at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 23 | 58 |
| 1440p | 14 | 35 |
| 4K | 8 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run South of Midnight? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in South of Midnight?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 58 FPS at 1080p in South of Midnight — up from about 23 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run South of Midnight at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 35 FPS in South of Midnight; turn on upscaling or aim for a locked 60 for the best feel.
What are the best South of Midnight settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.