Best Silent Hill f settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Silent Hill f runs at roughly 45 FPS at 1080p with our optimized settings — up from about 17FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and Silent Hill f is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 45 FPS with FrameCoach's optimized settings, a clear jump from roughly 17 FPS with everything on High.
Across resolutions you can expect around 45 FPS at 1080p and 27 FPS at 1440p, dropping to roughly 15 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Silent Hill f at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 17 | 45 |
| 1440p | 10 | 27 |
| 4K | 6 | 15 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Silent Hill f? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Silent Hill f?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 45 FPS at 1080p in Silent Hill f — up from about 17 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Silent Hill f at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 27 FPS in Silent Hill f; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Silent Hill f settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Reflections (Lumen) down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.