Best Hunt: Showdown 1896 settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Hunt: Showdown 1896 runs at roughly 63 FPS at 1080p with our optimized settings — up from about 31FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and Hunt: Showdown 1896 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 31 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 54 FPS at 1440p, dropping to roughly 31 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 31 | 63 |
| 1440p | 19 | 54 |
| 4K | 11 | 31 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Hunt: Showdown 1896? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Hunt: Showdown 1896?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 63 FPS at 1080p in Hunt: Showdown 1896 — up from about 31 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Hunt: Showdown 1896 at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 54 FPS in Hunt: Showdown 1896; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Hunt: Showdown 1896 settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Fog Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.