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Which settings to lower first

A practical order of operations that works in almost any game.

When a game runs below your target, most people either drag everything to Low (ugly, and often unnecessary) or lower settings at random (slow, and often useless). There's a better order — the same one the FrameCoach optimizer follows, adapted per game:

1. Turn on upscaling

DLSS or FSR on Quality mode is the largest single gain available — typically 25–40% — at the smallest visual cost. Details in the upscaling guide.

2. Turn off (or cap) ray tracing

If the game has RT and you're short on frames, this decision usually outweighs every other setting combined. RT is a luxury for GPUs with headroom, not a baseline.

3. Trim the big three: shadows, volumetrics, reflections

Drop each one notch at a time — Ultra→High→Medium — checking FPS as you go. Ultra tiers of these settings are consistently the worst value in PC gaming: large costs for differences you need side-by-side screenshots to see.

4. Check your VRAM before touching textures

Texture quality costs almost no GPU time — only memory. If your card has the VRAM, keep textures high even on a budget GPU; it's the setting that most defines how good a game looks. If you're over budget, one notch down fixes stutter instantly. (See VRAM explained.)

5. If nothing helped, you're CPU-bound

GPU sitting under 85% usage? Settings were never your problem — crowd density, draw distance and physics options are the only menu items that touch the CPU. The bottleneck guide covers the diagnosis.

Never worth touching

Anisotropic filtering (free — max it), motion blur / film grain / vignette / depth of field (taste, not performance), and anti-aliasing in most modern games (TAA is cheap and turning it off mostly adds shimmer). Field of view costs a little, but play what feels right — comfort beats frames.