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Can the RTX 3060 Laptop run The Elder Scrolls IV: Oblivion Remastered? (2026)

Yes
~64 FPS at 1080p with optimized settings

The RTX 3060 Laptop is a mainstream 1080p card with 6GB of VRAM, and The Elder Scrolls IV: Oblivion Remastered is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 64 FPS at 1080p with FrameCoach's tuned settings — up from roughly 48 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p4864
1440p2960
4K1641
💡 The Elder Scrolls IV: Oblivion Remastered: UE5 rendering over the original engine - prone to traversal stutter; upscaling helps a lot.
🚀 Biggest free win: enable DLSS (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 64 FPS, at 1440p about 60 FPS, and at 4K roughly 41 FPS with optimized settings. With only 6GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is DLSS upscaling — set it to Quality.

🎛 See the full best-settings guide for The Elder Scrolls IV: Oblivion Remastered on the RTX 3060 Laptop

💰 Where to buy
🛒
Buy the RTX 3060 Laptop
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🛒
More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Frequently asked

Can the RTX 3060 Laptop run The Elder Scrolls IV: Oblivion Remastered?

Yes. With FrameCoach's optimized balanced settings, the RTX 3060 Laptop averages about 64 FPS at 1080p in The Elder Scrolls IV: Oblivion Remastered.

What FPS does the RTX 3060 Laptop get in The Elder Scrolls IV: Oblivion Remastered at 1080p?

Around 64 FPS at 1080p with optimized settings (up from about 48 FPS on all-High).

How do I make The Elder Scrolls IV: Oblivion Remastered run better on the RTX 3060 Laptop?

Turn on DLSS (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.