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Can the NVIDIA RTX 4060 Ti run The Elder Scrolls IV: Oblivion Remastered? (2026)

Yes
~67 FPS at 1440p with optimized settings

The NVIDIA RTX 4060 Ti is a strong 1440p card with 8GB of VRAM, and The Elder Scrolls IV: Oblivion Remastered is a one of the most punishing games to run on PC. Paired with a balanced AMD Ryzen 9 5950X-class CPU it averages about 67 FPS at 1440p with FrameCoach's tuned settings — up from roughly 49 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p8281
1440p4967
4K2861
💡 The Elder Scrolls IV: Oblivion Remastered: UE5 rendering over the original engine - prone to traversal stutter; upscaling helps a lot.
🚀 Biggest free win: enable DLSS (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 81 FPS, at 1440p about 67 FPS, and at 4K roughly 61 FPS with optimized settings. With only 8GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is DLSS upscaling — set it to Quality.

🎛 See the full best-settings guide for The Elder Scrolls IV: Oblivion Remastered on the NVIDIA RTX 4060 Ti

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run The Elder Scrolls IV: Oblivion Remastered?
Can the NVIDIA RTX 4060 Ti run other games?
Frequently asked

Can the NVIDIA RTX 4060 Ti run The Elder Scrolls IV: Oblivion Remastered?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 Ti averages about 67 FPS at 1440p in The Elder Scrolls IV: Oblivion Remastered.

What FPS does the NVIDIA RTX 4060 Ti get in The Elder Scrolls IV: Oblivion Remastered at 1080p?

Around 81 FPS at 1080p with optimized settings (up from about 82 FPS on all-High).

How do I make The Elder Scrolls IV: Oblivion Remastered run better on the NVIDIA RTX 4060 Ti?

Turn on DLSS (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.