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Can the NVIDIA GTX 1660 Super run Marvel’s Spider-Man: Miles Morales? (2026)

Yes
~73 FPS at 1080p with optimized settings

The NVIDIA GTX 1660 Super is a entry-level card with 6GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 73 FPS at 1080p with FrameCoach's tuned settings — up from roughly 55 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p5573
1440p3362
4K1940
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
🚀 Biggest free win: enable FSR (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 73 FPS, at 1440p about 62 FPS, and at 4K roughly 40 FPS with optimized settings. With only 6GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Marvel’s Spider-Man: Miles Morales on the NVIDIA GTX 1660 Super

💰 Where to buy
🛒
Buy the NVIDIA GTX 1660 Super
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🛒
NVIDIA RTX 5060
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Can other GPUs run Marvel’s Spider-Man: Miles Morales?
Can the NVIDIA GTX 1660 Super run other games?
Frequently asked

Can the NVIDIA GTX 1660 Super run Marvel’s Spider-Man: Miles Morales?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages about 73 FPS at 1080p in Marvel’s Spider-Man: Miles Morales.

What FPS does the NVIDIA GTX 1660 Super get in Marvel’s Spider-Man: Miles Morales at 1080p?

Around 73 FPS at 1080p with optimized settings (up from about 55 FPS on all-High).

How do I make Marvel’s Spider-Man: Miles Morales run better on the NVIDIA GTX 1660 Super?

Turn on FSR (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.