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Can the NVIDIA GTX 1650 (laptop, 4GB) run Marvel’s Spider-Man 2? (2026)

Yes
~60 FPS at 1080p with optimized settings

The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level card with 4GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 60 FPS at 1080p with FrameCoach's tuned settings — up from roughly 27 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2760
1440p1639
4K922
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 60 FPS, at 1440p about 39 FPS, and at 4K roughly 22 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Marvel’s Spider-Man 2 on the NVIDIA GTX 1650 (laptop, 4GB)

💰 Where to buy
🛒
Buy the NVIDIA GTX 1650 (laptop, 4GB)
Check the current price
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🛒
More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Can other GPUs run Marvel’s Spider-Man 2?
Can the NVIDIA GTX 1650 (laptop, 4GB) run other games?
Frequently asked

Can the NVIDIA GTX 1650 (laptop, 4GB) run Marvel’s Spider-Man 2?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages about 60 FPS at 1080p in Marvel’s Spider-Man 2.

What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Marvel’s Spider-Man 2 at 1080p?

Around 60 FPS at 1080p with optimized settings (up from about 27 FPS on all-High).

How do I make Marvel’s Spider-Man 2 run better on the NVIDIA GTX 1650 (laptop, 4GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.