All setups NVIDIA GTX 1650 (laptop, 4GB)Marvel’s Spider-Man 2

Best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)

On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Marvel’s Spider-Man 2 runs at roughly 60 FPS at 1080p with our optimized settings — up from about 27FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 60 FPSwith FrameCoach's optimized settings, a clear jump from roughly 27 FPS with everything on High.

Across resolutions you can expect around 60 FPS at 1080p and 39 FPS at 1440p, dropping to roughly 22 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the NVIDIA GTX 1650 (laptop, 4GB) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p2760
1440p1639
4K922
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Supports DLSS, FSR and XeSS. With CPU-heavy web-swinging traversal, upscaling frees GPU headroom effectively.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. NYC looks stunning with RT on, but it adds CPU and GPU load. Low is a good middle ground.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the sweet spot.
Level of DetailLow+8% FPS
World geometry detail at distance - partly CPU-bound during fast traversal.
Crowd DensityLow+6% FPS
NPC density on city streets - CPU-bound. Lower it if you hit a CPU bottleneck during traversal.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Medium is plenty for fast traversal.
Reflection QualityMedium+4% FPS
Glass skyscrapers make reflections very visible. High is a solid choice.
Hair QualityLow+3% FPS
Strand detail on hair and fur in close-ups. A modest cost.
Traffic DensityMedium+2% FPS
How many cars fill the streets - CPU-bound. Lower it if you hit a CPU bottleneck.
Texture QualityUltra-1% FPS
Surface sharpness. Needs 10GB+ for Ultra - ease off on 8GB cards.
Anisotropic Filtering16xbaseline
Keeps rooftops and streets sharp at angles - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Marvel’s Spider-Man 2 on other GPUs
Other games on the NVIDIA GTX 1650 (laptop, 4GB)
Frequently asked

What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Marvel’s Spider-Man 2?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 60 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 27 FPS with everything on High.

Can the NVIDIA GTX 1650 (laptop, 4GB) run Marvel’s Spider-Man 2 at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 39 FPS in Marvel’s Spider-Man 2; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 1650 (laptop, 4GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Level of Detail down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.