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Can the NVIDIA GTX 1060 (3GB) run Marvel’s Spider-Man: Miles Morales? (2026)

Yes
~60 FPS at 1080p with optimized settings

The NVIDIA GTX 1060 (3GB) is a entry-level card with 3GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 60 FPS at 1080p with FrameCoach's tuned settings — up from roughly 32 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p3260
1440p1941
4K1123
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 60 FPS, at 1440p about 41 FPS, and at 4K roughly 23 FPS with optimized settings. With only 3GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Marvel’s Spider-Man: Miles Morales on the NVIDIA GTX 1060 (3GB)

💰 Where to buy
🛒
Buy the NVIDIA GTX 1060 (3GB)
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🛒
NVIDIA RTX 5060
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Can other GPUs run Marvel’s Spider-Man: Miles Morales?
Can the NVIDIA GTX 1060 (3GB) run other games?
Frequently asked

Can the NVIDIA GTX 1060 (3GB) run Marvel’s Spider-Man: Miles Morales?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (3GB) averages about 60 FPS at 1080p in Marvel’s Spider-Man: Miles Morales.

What FPS does the NVIDIA GTX 1060 (3GB) get in Marvel’s Spider-Man: Miles Morales at 1080p?

Around 60 FPS at 1080p with optimized settings (up from about 32 FPS on all-High).

How do I make Marvel’s Spider-Man: Miles Morales run better on the NVIDIA GTX 1060 (3GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.