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Can the NVIDIA GTX 1050 (laptop, 4GB) run Tom Clancy’s The Division 2? (2026)

👍 Yes, with tuned settings
~52 FPS at 1080p with optimized settings

The NVIDIA GTX 1050 (laptop, 4GB) is a entry-level card with 4GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 52 FPS at 1080p with FrameCoach's tuned settings — up from roughly 19 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1952
1440p1131
4K618
💡 Tom Clancy’s The Division 2: Snowdrop engine - well-optimised; Volumetric Fog is the heaviest setting, so drop it a notch first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 52 FPS, at 1440p about 31 FPS, and at 4K roughly 18 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Tom Clancy’s The Division 2 on the NVIDIA GTX 1050 (laptop, 4GB)

💰 Want smoother Tom Clancy’s The Division 2? Upgrade options
🛒
Runs Tom Clancy’s The Division 2 better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Can other GPUs run Tom Clancy’s The Division 2?
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Frequently asked

Can the NVIDIA GTX 1050 (laptop, 4GB) run Tom Clancy’s The Division 2?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 (laptop, 4GB) averages about 52 FPS at 1080p in Tom Clancy’s The Division 2.

What FPS does the NVIDIA GTX 1050 (laptop, 4GB) get in Tom Clancy’s The Division 2 at 1080p?

Around 52 FPS at 1080p with optimized settings (up from about 19 FPS on all-High).

How do I make Tom Clancy’s The Division 2 run better on the NVIDIA GTX 1050 (laptop, 4GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.