Best Tom Clancy’s The Division 2 settings for the NVIDIA GTX 1050 (laptop, 4GB) (2026)
On a NVIDIA GTX 1050 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s The Division 2 runs at roughly 52 FPS at 1080p with our optimized settings — up from about 19FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1050 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 52 FPS with FrameCoach's optimized settings, a clear jump from roughly 19 FPS with everything on High.
Across resolutions you can expect around 52 FPS at 1080p and 31 FPS at 1440p, dropping to roughly 18 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 19 | 52 |
| 1440p | 11 | 31 |
| 4K | 6 | 18 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1050 (laptop, 4GB) run Tom Clancy’s The Division 2? See the verdict →
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What FPS does the NVIDIA GTX 1050 (laptop, 4GB) get in Tom Clancy’s The Division 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 (laptop, 4GB) averages around 52 FPS at 1080p in Tom Clancy’s The Division 2 — up from about 19 FPS with everything on High.
Can the NVIDIA GTX 1050 (laptop, 4GB) run Tom Clancy’s The Division 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1050 (laptop, 4GB) averages roughly 31 FPS in Tom Clancy’s The Division 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Tom Clancy’s The Division 2 settings for the NVIDIA GTX 1050 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Fog and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.