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Can the NVIDIA GeForce MX130 (laptop) run Uncharted: Legacy of Thieves (4)? (2026)

Not really
~14 FPS at 1080p with optimized settings

The NVIDIA GeForce MX130 (laptop) is a entry-level card with 2GB of VRAM, and Uncharted: Legacy of Thieves (4) is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 14 FPS at 1080p with FrameCoach's tuned settings — up from roughly 6 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p614
1440p48
4K25
💡 Uncharted: Legacy of Thieves (4): Solid PC port of Uncharted 4 - Shadows and Reflections are the heaviest settings.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 14 FPS, at 1440p about 8 FPS, and at 4K roughly 5 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Uncharted: Legacy of Thieves (4) on the NVIDIA GeForce MX130 (laptop)

💰 Want smoother Uncharted: Legacy of Thieves (4)? Upgrade options
🛒
Runs Uncharted: Legacy of Thieves (4) better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Frequently asked

Can the NVIDIA GeForce MX130 (laptop) run Uncharted: Legacy of Thieves (4)?

Not really. With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages about 14 FPS at 1080p in Uncharted: Legacy of Thieves (4).

What FPS does the NVIDIA GeForce MX130 (laptop) get in Uncharted: Legacy of Thieves (4) at 1080p?

Around 14 FPS at 1080p with optimized settings (up from about 6 FPS on all-High).

How do I make Uncharted: Legacy of Thieves (4) run better on the NVIDIA GeForce MX130 (laptop)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.